Une capsule news bien fraiche, pleine de nouveautés :
Les librairies
– Angular passe en 14.0.0 next 1
https://lnkd.in/gS4A-Qsi
> ngModuleFactory est déprécié en faveur de ngModule input
– Redux pour react passe en v8.0.0 beta 3
https://lnkd.in/guDWNUcB
> fix d’une regression sur le useSelector
– Babel passe en 7.17.0
https://lnkd.in/g95KMj_F
> Re ecriture sur le travail des decorators js
– Recoil en 0.6.1
https://lnkd.in/g7K5tjK6
> Support de react 18
– Phaser en version v3.60.0 beta 4
https://lnkd.in/ge_iyf3d
>When defining the renderTargets in a WebGL Pipeline config, you can now set optional width and height properties, which will create a Render Target of that exact size, ignoring the scale value (if also given).
WebGLPipeline.isSpriteFX is a new boolean property that defines if the pipeline is a Sprite FX Pipeline, or not. The default is false.
GameObjects.Components.FX is a new component that provides access to FX specific properties and methods. The Image and Sprite Game Objects have this component by default.
– ajv validator passe en v8.10.0
https://lnkd.in/ghr2ZgTR
> uriResolver option
– angular components passe en v14.0.0 next 1
https://lnkd.in/gNp9-S3t
> angular/cdk/testing/protractor est supprimé
– nx en v13.7.3
https://lnkd.in/gFA7DWd3
> mise à jour des schemas manquants
– Godot for VS le plugin en v2.0.0
https://lnkd.in/gZcGXX5q
– dbeaver en 21.3.4
https://lnkd.in/gX9hSXkc
> Row fetch size now can be set to a small value (up to 1 row)
> Search in data grid with enabled numbers formatting now works properly
> Date/time editor calendar presentation now shows proper error messages
– neo passe en 3.2.0
https://lnkd.in/gNy-BMY9
> Travail sur le worker
– Karma en 2.1.1
https://lnkd.in/gqxea-dy
> bug fixes
Les découvertes
– Recoil pour React
> Vous avez testé ?